Full-Physics Combat
Every swing, block, grab and throw is driven by your own movement. Weight and impact matter.
Before the realm of Kvir stood united, its tribes were scattered beneath Eastbornian rule. Rise from obscurity, unite the North, and forge the first spark of a legend in a brutal VR prequel.
Tales of Glory 4: Ragnarok brings the series back to its medieval roots with full-physics VR combat, large-scale warbands, dangerous dungeons and a campaign built around the rise of Kvir.
Every swing, block, grab and throw is driven by your own movement. Weight and impact matter.
Command squads of Nordic warriors, break enemy lines and turn desperate battles into legendary victories.
Descend into ancient ruins, forgotten tunnels and dangerous places hiding relics and secrets.
Fight across snowy forests, burning villages, mountain passes and fortified camps.
Experience the rise of Kvir through open-field warfare, village defense, exploration and large assaults.
Expand the game with weapons, maps and new experiences created by the community.
The community will help shape Ragnarok through Early Access, with regular updates, prototypes and development notes.
Add to your wishlistLarge-scale medieval VR battles and full-physics one-versus-many combat in a 30+ hour sandbox campaign.
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The next generation of physics-driven medieval VR warfare. The story begins here.
Follow development, share feedback and be part of the next chapter of Tales of Glory.